June 2011
1 post
May 2011
1 post
Bonjour from Ubisoft Montreal
There’s been no updates on my blog for a while. No surprise because I’m lazy when it comes to blogging. But also in January I moved to Montreal to work as a Character TD at Ubisoft Montreal. It’s been an awesome challenge so far.
Montreal is a beautiful city, especially now it’s moving, reluctantly, into Spring, but my first Winter was exciting. Probably because I...
August 2010
1 post
This is my Technical Artist Showreel. It contains examples of rigs and tools I have created for a number of different projects. There are also some short clips from trailers of games I have worked on. On these projects I have been a rigger, tech artist, and/or modeller.
Shot breakdown available here: kizza.com/showreel
March 2010
3 posts
3 tags
Optional Variables in MEL
My biggest problem with MEL Script is that once I’ve written a function and released it I can’t add any new variables to it. This is an issue when you’re writing rig tools that are used across multiple studios and projects, and then an animator asks for a new addition to the rig.
So late last year I had this idea. What if every function I wrote had an extra input...
Strive not to be a success, but rather to be of value.
– Albert Einstein
3 tags
Stand Up, Sitting Down All Day is Bad For You →
One of my co-workers has started standing up at work, and we all look unproductive by comparison. Well, after I read this article, via Lifehacker, I decided to give it a shot. So far I like it.