Résumé

Kieran O’Sullivan

Summary

Character Technical Director with experience in rigging, scripts and pipeline development.  My background is in character modelling and rigging.  I have strong experience working with animators and am currently working in facial performance capture.

Specialities

Software: Maya, Max, Photoshop, ZBrush, Mudbox and Flash

Experienced with: MEL script
Basic Experience with: Maxscript, Python, C#, Actionscript

 

 
 
Professional Experience

  • Character Technical Director Ubisoft Montreal (2011 - present )
    My primary focus is facial rigging and facial performance capture.  I work closely with modellers and animators and develop pipelines scripts and support our character artists and animators.

     
  • Senior Technical Artist Krome Studios (2009 - 2010)
    In the
    Technical Art Department I worked on rigging and animation pipelines across three studios, as well as overseeing development on our Modular Rigging System.
    Prior to that I was the Lead Technical Artist in the
    Cinematics Department, developing the facial rigging and animation pipeline, as well as rigging characters for cutscenes and pitches.
  • Senior Character Artist Krome Studios (2006 - 2009)
    Modelled, textured and rigged characters for multiple projects on Playstation 2, Wii, Xbox 360 and PS3.
     


Upcoming Titles:

  • Far Cry 3 (TBA)
    Facial performance capture, rigging, techical direction


 
Shipped Titles:
 

  • Blade Kitten (2010)
    Cutscene Animation Pipeline development
    and support
    Rigging and tools development

  • Legend of the Guardians: Owls of Ga’Hoole: The Game (2010)
    Facial Blendshapes for Cinematics
  • Star Wars: The Clone Wars: Republic Heroes (2009) PS3 / 360 / PC
    Technical Art/Rigging/Character Modelling/Texturing/Cloth
  • Star Wars: The Force Unleashed (2008) PS2, PSP, Wii
    Character Modelling/Rigging/Texturing/Cloth

  • Star Wars: The Clone Wars: Lightsaber Duels (2008) Wii
    Additional Character Modelling/Rigging/Texturing

  • Spyro: A New Beginning (2006) PS2, XBox, Gamecube
    Additional Character Art

 

Education:

  • Bachelor, Communication Design/Animation
    Queensland University of Technology, 2002 — 2004

  • Certificate II in Multimedia
    QANTM, 2000 — 2001