Showreel
Showreel August 2010 from Kieran OSullivan on Vimeo.
Shot Breakdown:
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Title Card: Kieran O’Sullivan / Technical Artist
Kit Blade Kitten
Facial Rig Pipeline
This demonstrates the Facial Rigging Tools and Pipeline I created for our Cinematics department. It has been used for multiple projects including Blade Kitten.
Poses can be saved a loaded from the pose library. When they’re saved they will be added to the Rig the next time it is updated.
Using attributes as the GUI we are able to quickly add any number of facial expressions.
Cutscene from Blade Kitten
I developed the Facial Animation and Rigging Pipeline
Parenting Tool
This tool was co-developed with another technical artist.
My contribution was the back end of the system that handled how the controllers inside a rig that was referenced into a Maya scene could be parented to any object in the scene.
Additionally I added the ability to change a controller’s parent over time, and the option to bake a key for every frame.
In this video: first I add the box as a Parent option to Kit’s waist controller.
Then I switch the Parent back to her “Main” controller but chose to bake the animation down before it switches. Alternatively, I could have switched on select frames instead of baking a key to every frame.
Obi Wan Kenobi Clone Wars: Republic Heroes
Facial Rig / Facial Rig Pipeline / Head model
This is one of the Facial Rigs I created for Clone Wars: Republic Heroes.
I also set up the tools and pipeline for facial rigging, using driven keys to store poses on the bones. The GUI is built to match the Facial Rig from the Clone Wars television series.
I also modelled the in-game mesh for this character’s head.
Cutscenes from Clone Wars: Republic Heroes
Facial Rigs / Facial Rig Pipeline / Prop Animation Pipeline
I created the facial rigs for these characters.
I also created the pipeline and tools for animating props in Cutscenes.
Face Pose Tool and Pipeline for Clone Wars: Republic Heroes
This tool was use on Clone Wars: Republic Heroes to create the driven keys for our facial rigs.
The tool automatically fills the timeline with all of the facial expressions, which can then be edited. It is also useful for editing the skin weights as you can see how it affects all facial expressions.
I used meta data inside a network of Maya nodes to store the information about what frame each pose is stored on. This allows the user to save the file, close the file, or even close Maya, and when they open the file again they can still recompile the poses on the timeline back to the Rig.
Cutscenes from Clone Wars: Republic Heroes
Facial Rigs / Facial Rig Pipeline / Prop Animation Pipeline
Additional Cutscene clips from Clone Wars.
Chameleon Droid Clone Wars: Republic Heroes
Rig / Model / Textures
Rigged using MEL script in Maya.
MEL allowed me to use one script to rig all four legs.
The Rig can be “sliced” in five different ways.
The high and low poly models were done in Max. Textures in Photoshop.
ATTE Clone Wars: Republic Heroes
Rig Rigged using MEL script in Maya.
MEL allowed me to rig all six legs with one MEL script.
Sabotage Droid Clone Wars: Republic Heroes
Rig Rigged using MEL script in Maya
Title Card: Kieran O’Sullivan / Technical Artist